We are currently working to upgrade our merit badge registration to an online system by May 1, 2017. All units will be notified with login information via the email address(es) they provided in their registration.
Units should use the below information (also found in the leader’s guide) to have boys plan out their merit badge choices and schedule.
There should be enough spots to accommodate most scouts in their first choices, but it never hurts to have a back-up option. Aquatics, Shooting Sports, Metalworking, and Arts classes are normally capped between 12-16 scouts. Other badges can accommodate 20-25 scouts. We try to keep our class sizes low so that each scout can have a quality learning experience in every badge!
Scouts will work on rank advancement through the Camp Buffalo Bill’s Merit Badge Program, unless they registered to participate in the Yellowstone High Adventure Outpost Program. Scouts in the merit badge program will attend 4 merit badge sections daily (Wednesdays excluded).
- Session A 9:00 AM–10:15 AM
- Session B 10:30 AM –11:45 AM
- Session C 1:45 PM—3:00 PM
- Session D 3:15 PM—4:30 PM
In some cases, it is possible to earn 2 merit badges during one session. In these cases, complementary merit badges (such as Indian Lore and Archaeology) are paired together.
Scouts should arrive at their merit badge sessions on Mondays with blue cards for their badges. If they are attending a session including 2 badges, they should bring 2 blue cards for that session. Blue cards are on sale at the Trading Post, but troops may want to bring them from home.
Age and Skill Requirements:
In order to participate in any aquatics merit badge, a scout must arrive with a completed swim check verifying full swimming ability. Scouts without a swim check, scouts who are non-swimmers, and scouts who are “beginner swimmers” are not eligible for aquatics activities. (See the Guide to Safe Scouting, p. 25, for more information). Swim checks CANNOT be completed upon arrival at camp. Scouts planning to use the pond should also bring water shoes (or old tennis shoes that can get wet).
A few badges have minimum age requirements:
- Chemistry (age 14)
- Fly Fishing (age 13)
- Metalworking (age 13)
- Public Speaking (age 14)
A few badges also have prerequisites:
- Art: visit an art museum prior to arrival at camp
- Bird Study: build a bird feeder and observe the birds that visit it for one month
- Emergency Preparedness: scouts must already have the First Aid merit badge
- Woodcarving: scouts must already have their Totin Chip.
A few merit badges cannot normally be completed at camp:
- Camping: requirements 9a, 9b cannot be completed at camp
- Emergency Preparedness: requirements 2c, 6c, 9a, 9b must be completed at home after camp
Several merit badges require scouts to bring their own supplies to camp:
- First Aid: bring own first aid kit to camp. Also for sale at the trading post for $13.50
- Fishing: bring own fishing gear to camp. A small selection is available at the trading post.
- Fly Fishing: bring own fly fishing gear to camp, Fly Fishing kit available at trading post (~ $40)
- Metalwork: bring long pants and sturdy shoes to camp
- Photography: bring digital camera, connector cord, and SD card to camp
- Wilderness Survival: bring personal wilderness survival kit to camp. Some supplies available at the trading post.
Please see the chart below for specifics concerning each merit badge. Scouts should plan ahead to purchase the supplies for certain merit badges (Arts badges, Indian Lore/Archeology, Metalwork, and Archery) at the Trading Post. For some Arts badges, each scout can choose between several different kit options, affecting the total cost.
2017 MERIT BADGE OFFERINGS
|Merit Badge||Program Area||Session||Cost*||Notes|
|Canoeing||Aquatics||A, B, C, D||bring completed swim check and water shoes (or old tennis shoes)|
|Rowing||Aquatics||A, C||bring completed swim check and water shoes (or old tennis shoes)|
|Fishing||Fishing||A, B, C, D||bring own fishing gear to camp; if over 14 have own WY fishing license|
|Fly Fishing||Fishing||A, B, C, D||must be age 14 or older; bring own fly fishing gear to camp; have own WY fishing license|
|Metalwork||Metalwork||B, C, D||$1.75||must be age 13 or older; bring pants and sturdy shoes|
|Archaeology||Living History||A||pair with Indian lore|
|Art||Multimedia Arts||B||visit an art museum before camp|
|Chess||Multimedia Arts||B, D|
|Game Design||Multimedia Arts||A, C|
|Indian Lore||Living History||A||$13.75||pair with Archaeology|
|Photography||Multimedia Arts||A||bring digital camera, connector cord, and SD card to camp|
|Woodcarving||Multimedia Arts||C||$4-$6||must have Tot-n chit prior to first class|
|Bird Study||Nature||A||pair with mammal study; build a bird feeder and observe for a month before camp|
|Chemistry||Nature||D||must be age 14 or older|
|Env. Science||Nature||B, C||EAGLE REQUIRED BADGE|
|Geology||Nature||B||pair with oceanography|
|Mammal Study||Nature||A||pair with bird study|
|Oceanography||Nature||B||pair with geology|
|Soil & Water||Nature||D||pair with weather|
|Weather||Nature||D||pair with soil and water|
|Camping||Scout Skills||A, D||EAGLE REQUIRED BADGE; requirements 9a, 9b cannot be completed at camp|
|Emergency Preparedness||Scout Skills||B, D||EAGLE REQUIRED BADGE; First aid is a prerequisite; requirements 2c, 6c, 9a, 9b must be completed after camp|
|First Aid||Scout Skills||A, C||EAGLE REQUIRED BADGE; bring own first aid kit to camp|
|Search & Rescue||Scout Skills||C|
|Wild. Survival||Scout Skills||D||bring personal survival kit to camp|
|Archery||Shooting Sports||A, B, C, D||$6|
|Rifle||Shooting Sports||A, B, C, D||in-class shoots free||$2 per target w/ 10 rounds for any shooting outside of class time.|
* Extra cost for these badges is variable for kit supplies available at the trading post. Prices do NOT include local sales tax, which is 5%.